Portfolio - Levels
I worked with John Dupree (Level Artist) and Marc Campbell (Environment Artist) to make this map. Within the map I did a lot of the architecture and props, including texturing and shader setup.
Again, I was working with John Dupree (Level Artist) and Marc Campbell (Environment Artist) to make this map. I created three buildings with a unique look on each side to fill a large percentage of the space seen here. I reused work done by Marc to create new assets for the level, including the small t.v. and computer sales hut in the center.
Again, I was working with John Dupree (Level Artist) and Marc Campbell (Environment Artist) to make this map. This alley is an example of the three buildings with a unique look on each side used to fill multiple footprints.
Again, I was working with John Dupree (Level Artist) and Marc Campbell (Environment Artist) to make this map. This is the main thoroughfare of the map, I did modeling and texturing up and down the street.
I worked along side John Dupree (Level Artist) to fill the space with as much as possible to give the crowded oil rig feel within a constrained budget.
I worked along side John Dupree (Level Artist) to fill the space. I did a lot of texture creation and asset creation for this map. Texture reuse was very important to ensuring that we maintained our budget, but at the same time it helped maintain the visual target.
I worked along side John Dupree (Level Artist) to fill this space. This area in particular, I worked with Morgan Warner (Designer), to come up with a control room that would contribute to the gameplay and give part of the space more identity. I did all the modeling and texturing minus the light fixtures.
I worked with John Dupree and Marc Campbell on this level. Within an extremely tight schedule we were able to split the tasks to get the level done. I mostly did the props within this level.
I worked with John Dupree and Marc Campbell on this level. Within an extremely tight schedule we were able to split the tasks to get the level done. I mostly did the props within this level.
I worked with John Dupree and Marc Campbell on this level. Within an extremely tight schedule we were able to split the tasks to get the level done. I mostly did the props within this level.
This maps location is Peshawar, I worked with John Dupree, Tad Irish, Nick Georgopoulos. The schedule was the tightest we had the whole project, merely 6 weeks. We did a large re-haul of the design to accommodate our schedule. Tad Irish and I worked on multiple unique buildings to kit together the majority of the level to allow the level to look unique while staying modular in it's approach.
This maps location is Peshawar, I worked with John Dupree, Tad Irish, Nick Georgopoulos. The schedule was the tightest we had the whole project, merely 6 weeks. We did a large re-haul of the design to accommodate our schedule. Tad Irish and I worked on multiple unique buildings to kit together the majority of the level to allow the level to look unique while staying modular in it's approach.
This maps location is Peshawar, I worked with John Dupree, Tad Irish, Nick Georgopoulos. The schedule was the tightest we had the whole project, merely 6 weeks. We did a large re-haul of the design to accommodate our schedule. Tad Irish and I worked on multiple unique buildings to kit together the majority of the level to allow the level to look unique while staying modular in it's approach.
This maps location is Peshawar, I worked with John Dupree, Tad Irish, Nick Georgopoulos. The schedule was the tightest we had the whole project, merely 6 weeks. We did a large re-haul of the design to accommodate our schedule. Tad Irish and I worked on multiple unique buildings to kit together the majority of the level to allow the level to look unique while staying modular in it's approach.